Three more of these carrot-like platforms can be seen, both of which lead to the same ledge. Here, there is some chocolate lava and Naname Lifts that move diagonally create a path for the player to get to another cliff. The player starts of on a cliff, and can slide down to get to the bottom. Also, during normal progression, the enemy Mega Mole is introduced in this level. It is an underground level with chocolate lava and Naname Lifts. Likewise, you could have fixed the size in case someone enters the wrong amount of digits and then wonder why the code crash.Mario and a Blue Yoshi picking up 1-UP MushroomsĬhocolate Island 4 is the fourth level from the world Chocolate Island in Super Mario World. The only nitpick in the code is how you used indexing to get the screen number while you simply could have set the screen number in the macro directly. to get secondary exit $0420, you want to enter $2220 and for $1337, you want $9337). a secondary exit with a value larger than 0x200), you have to divide the secondary by 0x200 and enter that as the leftmost digits (e.g. If you want to use the extended secondary exits (i.e. For the midway entrance (regular exit) or a water level (secondary exit), simply add $0800 to the level number. To do so, just add $0200 to the level number. To get more coins, you need a custom coin system.Ī bit more complicated but still nice to know is that you not only can specify the level but also set the exit to be a secondary exit. There also is a limitation in you can only collect up to 30 (in decimal) coins as the code is tied to the green star block counter (but so is the vanilla CI2 code). In addition, you want to enter four digits to the level destination since the codes don't check. Unlike most other codes here, which can be inserted directly or as a library, this one is a collection of so it belonds to the level file. Fixed ChocoIsland2CheckCoins2 and ChocoIsland2CheckCoins4 where a # was redundant, removed SA-1 checks for ChocoIsland2CheckTimerX (SA-1 multiplication only works on SA-1 but UberASM runs on SNES) and added lorom and sa-1 tags.Ī pretty useful UberASM code given how limited Chocolate Island 2's gimmick is.
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January 2023
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